There were a total of 7 FumeFX simulations in the Elevator shot on my reel, only 6 made it into the final.
There is no lighting data in the videos below, this is just the alpha channel of the renders so nothing is being occluded.
This is the very left valve in the door opening shot.
This is the fume on the two valves that spin nearest the camera.
As the locking teeth pull back, this spray is emitted to simulate a pressure release.
This is the leaky pipe behind the character on his ride up.
This is the fume that is emitting from the crack of the door at the opening of the shot. It was intended to feel like a dry ice sort of "steam."
This is the exhaust emitted from the characters back.