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There were a total of 7 FumeFX simulations in the Elevator shot on my reel, only 6 made it into the final.

 

There is no lighting data in the videos below, this is just the alpha channel of the renders so nothing is being occluded.

 
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This is the very left valve in the door opening shot.

 
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This is the fume on the two valves that spin nearest the camera.

 
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As the locking teeth pull back, this spray is emitted to simulate a pressure release.

 
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This is the leaky pipe behind the character on his ride up.

 
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This is the fume that is emitting from the crack of the door at the opening of the shot. It was intended to feel like a dry ice sort of "steam."

 
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This is the exhaust emitted from the characters back.

 
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